Live service games are clearly going to be an important part of the medium’s future, but that doesn’t mean every single title you create has to adhere to such conventions. But that’s just a tiny part of the game’s downfall ResetGet’s comedic and informative YouTube video goes deeper into the history of Spellbreak’s demise.Stop throwing an inappropriate amount of resources at projects that have so little foresight that failure becomes inevitable. In an industry where trends and hyped-up games move quicker than the wind, this collective issue was Spellbreak’s most significant issue. In summary, the game deafened itself to the opinions of the Breakers who made its popularity possible. It didn’t utilize its meteoric rise across the community to bounce and profit through different possible avenues like those mentioned above. Spellbreak didn’t start rolling out content until it was too late. (Picture: Proletariat Inc.)īut no, the game didn’t focus on these things at all. Spellbreak was arguably the slowest to release new content out of all battle royale games. At the very least, Spellbreak should’ve listened to its Breakers’ pleas and wishes. Most would expect any game rising in popularity to feature new game modes monthly or battle passes with intricate costumes to arrive every quarter. Why Is Spellbreak Shutting Down Its Servers In 2023?įrom lagging and the low volume of players in matches to slow content releases and even stagnancy across gameplay experience, Spellbreak couldn’t keep up with itself and its Breakers' demands. So why didn’t it, you may ask? Well, there are so many reasons to cover. Spellbreak had everything it needed to become one of the best BRs in the genre, but it didn’t. The BR was streamed and loved by the likes of notable internet icons GoldenBoy, DrLupo, and shroud even DrDisrespect gave it a try. In its first five days after the global release, Spellbreak became the fastest-growing game on Twitch, amassing over two million players. In its first two years of development, Spellbreak was a diamond in the rough that had multiple issues like servers, lagging, and a lack of players, but it got around to the bulk side of those problems. The most common problem in Spellbreak was lag and bots ruining public lobbies. Spellbreak was a refreshing introduction and led the world to see how BRs could be more than just arena-style shooting games.
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